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Walkerman Ativador Download [portable Edition]

Walkerman Ativador Download [portable Edition]


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About This Game

Walkerman is a Visual Novel about hunting supernatural creatures. Each creature obeys a unique set of rules which must be exploited in order to defeat them, in a fashion similar to the old folk tales about vampires and garlic, or werewolves and silver bullets. Each act of Walkerman centers on a creature and the process of investigating it. Players will study the monster in order to ascertain its weaknesses, gather the necessary items, and then confront it in battle. Combat takes place on an isometric, pseudo-board game in which the player selects actions from a list of options. These battle sequences have multiple solutions, depending on the player's collected items and their knowledge of the monster. Players also steer the protagonist through his personal life in a similar fashion: deciding who to trust, where to borrow money, etc which alters how the story progresses.

Prologue: The Thing in the Weald
Jorgen, a nineteen year-old serf, has just embarked upon a peculiar career: monster hunting. As a walkerman, he will tour the streets and alleyways at night, battling supernatural creatures that emerge when the sun goes down. But before he can reach the city-state of Midgard, a chance encounter will send him spiraling headlong into a world beyond light and reason...
Out Now

Act 1: Welcome to Midgard
Jorgen's arrival in Midgard is marked by suspicious characters, perilous nights, and the all-pervading smell of a civilization in decay. Both ostracized and incensed by his countrymen, he raises his standard in the world's loneliest revolution...
Out Now

Act 2: Herdchaser-girl
Jorgen has survived his first contract, but now finds himself trapped between the circumstances of his family, religion, and trade. Hounded by their demands—and another more sinister offer—the young walkerman soon finds assistance in the most unlikely of allies...
Out Now

Act 3: Theories
Surfeited by his surroundings and disillusioned with his trade, Jorgen seeks a new path forward for himself and Midgard. The city-state hosts a few theory-peddlers ready to provide just that, but their medicine might prove worse than the sickness...
Coming at Some Point

Features:

  • Over a dozen beautiful illustrations
  • Dozens of unique and fully illustrated characters
  • Branching story dependent on player agency
  • Five lengthy installments with instances of abstract, description-based puzzle solving
  • Pseudo-Board Game aesthetic for battle sequences
  • An extensive soundtrack featuring new tracks every episode
  • An extras menu featuring a CG gallery and music room

BE WARNED: Walkerman may feature themes and imagery of a violent, disturbing, or sexual nature, and is unsuitable for small children. 1075eedd30



Title: Walkerman
Genre: Indie
Developer:
ScalemaiL
Publisher:
Sekai Project
Release Date: 22 May, 2017



English



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An interesting light novel that's much more mature in tone and writing than most you'll find on Steam.

I was initially drawn in by the premise; artstyle, and seemingly small fanbase. The story follows young man who wants to follow in his father's footsteps of being, (basically the equivalent of some paranormal night hunter). Walkerman is one wrapped in mystery but shortly after starting you’ll find that the author has created an entire world that has an overwhelming sense of history and potential. And you explore it through the lense of a character who is not well adapted to the world himself, out on a sort of fool's journey.

Thematically there’s a lot of mystery and tension, as there’s hints of things like political and religious conflict poking their heads very early within the story’s introduction. I often found myself thinking heavily on what information or items I’d like to take and what I was willing to discard. The narrative is rather strong so there is an overall lack of many choices, but the ones you make do seem to all hold some significance for a grander plot that is essentially promised to unfold in the preceding acts. (So take that with a grain of salt).

I’m interested in following Walkerman a bit longer as the groundwork for a good story is all laid out fairly well. I definitely enjoyed my time with it, my curiosity is peaked. I honestly wish there was more of a mixed option in the reviews section for cases like this, as this is sort of how I feel towards my recommendation of this series at the moment. Unfortunately I honestly just can’t give it a strong recommendation for two reasons...

Firstly this review is based only on the First Act, I think it’d be unwise to write off for a series based on that. Secondly the writing can be somewhat hard to follow as certain vernacular is created for and used among many characters. There’s also a rather large assortment of made up terms and a few non-colloquial words scattered about to add a sort of texture to the world building. (Making the story sometimes a bit difficult to follow, you can’t really read it half-***edly).

TLDR;

I definitely enjoyed my time with this series, but can’t give it a strong recommendation based on the “First Act” alone. There’s a lot to love here for fans of fantasy stories with deep lore and a new world to delve into, unfortunately it’s just at a surface level at the moment.

It’s also a bit hard to follow due to the writer’s use of differing fictional dialect, and some fictitious terms, however if you can look past that and pay attention well it shouldn’t pose too much of an issue. I’ll change my review overtime if I feel I need to add or make adjustments based on the progression of the story, but overall I’m leaning towards a positive first impression.

Conclusion:

There is promise here; but I’d advise trying out the free prologue to see if you have issue’s following robust setting, lore, and rather difficult to follow dialect. My biggest critism would have to be a lack of choices but seeing the scope of this series there's definately room for them down the road. (I apologize for any inconsistency or poor writing. I literally just finished the first act at the time of writing this and sort of slapped this together at roughly 2 in the morning. I had quite a bit to think about so I hope you found this helpful).. I am a big fan of a well written story a a choice centered story where the choices you make have a real effect and this game very much delivered on that for me. It's a shame it hasn't gotten more attention really.

+Pros
-The music is very enjoyable for the most part, the main theme was a bit jarring at first but it grew on me in a campy way.
- The main character seems to have a lot of depth to him and has an actual personality in him, rather than many games like this where the main character is as much of a blank slate as possible.
- The supporting cast has thus far seems to have a lot of potential depth to them and while screen time in the first episode was mostly dedicated to introducing them I look forward to seeing how the game builds on them in the future.
- The world building is well done and seems interesting. This is helped by the fact that aside from a few points where the prose gets a bit too flowery, the writing is very well done and helps to suck you in.
-The actual fight and build up to the fight with the enemy in this feels pretty well done in that it encourages you to make logical choices and follow an investigative through line in order to stand a chance in the final battle. While this first one was pretty straight forward and easy I look forward to seeing what kind of weird rules and tricks can be brought in in the future.

-Cons
-While the build up to the fights and the actual execution of the creatures weakness' all make sense and flow together well the actual work of doing the fight feels a bit too trial and error. The essential problem with the encounter is that you lack some very important information during the fight that makes it impossible to tell if using an item early was going to screw you over in the long run. Essentially because the game lets you use most of your options at any time it's very easy to use up an option early that the game expected you to save for later. While this isn't horrible in the first fight, if it's not tightened up a bit moving forward I can see it getting frustrating as the fights become more complex. Thankfully this is mitigated somewhat by the fact that you can save at any time, but going through the same scene over and over could get very frustrating very easily.

- Neutral
- While I enjoyed him, the main character is a bit of a jerk and this doesn't always gel with people reading the story. He's not necesarily a bad person and he's written that way on purpose but don't go into this expecting a golden boy protaganist, this guys has his own set of issues.

Overall I hugely recommend this game and am looking forward to seeing the story develop in the future.. Edit: After completing chapter 2 and absolutely loving it I can safely say that the majority of my issues were dealt with. The main character does indeed begin to lose some of the stick up his♥♥♥♥♥ That and the little flashes of brilliance shine much brighter and more consistently. It is definitely worth slogging though his tirades in this if only so you can appreciate how far he comes later.

Conflicted. I liked most things about the game, the story, the setting, and the characters -except- for the main character, he is insufferable. Honestly having to view the world through his eyes almost spoils the whole thing. He isn't a complete jackass but having to listen to his teenage angst ridden self righteous tirades about how the world is falling into "degeneracy" and how everyone is a degenerate but him was a bit much. The story could have focused so much more heavily on the interesting elements of what being a walkerman entails and having more encounters with the weird but instead it chooses to linger on its protagonist's reactionary political views. You could cut a solid 80% of the massive political diatribes and have a better game.

I might still pick up chapter 2 If there's some kind of growth in the main protagonist or at least significantly less of his whinging because I think that there is a very strong setting and elements outside of the main character are handled well. There were many points were I wished this was a more traditional RPG where I could pick how my character felt about things. As it is I would liken the experience to going on an amazing fantasy monster hunt while being stuck with a teenage edge lord whining the whole way.. Overall I enjoyed this game, though if it isn't already obvious it heavily draws its inspiration from the popular Witcher series. Even coming a little close to plaigirism in a few parts but it more or less never goes past alternate universe fanfiction levels. As for the gameplay its your standard VN, except for when it comes to the "Battle" part of the game. Using a square tiled map complete with tokens and animations seems a little pointless since you don't actually have any control over where you move your character. Instead, a series of decisions pop up based on context and what clues, inventory or choices gathered prior to the hunt.

Essentially it means you're still playing a VN, except now your choices are represented on a tiled map. The game they're going for here means I understand why you can't give the player actual control of a tile based combat system but it feels like they wanted to do something turn based and instead had no time, budget or couldn't make the system work so they just left it in there minus the gameplay.

Not a huge fan of the chapter ending song, sorry. The rest of the soundtrack is great though! Sound in general is pretty good, everything is mixed right and edited nicely.

At first the art didn't do anything for me but it started to grow on me. I don't love it but I'm fine with it, no complaints. Character designs are good for the most part, though obviously the ladies got more work put into them than the men. Unfortunately our first main story monster isn't particularly rememberable, which is a shame.

The writing is okay. Mostly because Jorgen, our protaganist, can be a real ♥♥♥♥♥♥♥. I don't like ignorance of this type from my MC. Because the story is first person, it sucks to be a character who is blatantly racist and intolerant of anything not "Raider". (his people) Doesn't matter if it makes sense in the setting, I still don't have to like it.

The only other point of contention was with the dancer girl and the socio-political workings of the Walkerman-verse. It felt like a combination of a massive expositional info-dump (nobody likes those) and people who took one class in world politics and have declared themselves experts in the field. It also reminded me of a number of conversations Geralt of Rivia has had in both the games, books and comics.

Now after all this, I enjoyed my time with Walkerman. I don't know if I'll start another playthrough until the second act comes out. I prefer to finish my VN's one route at a time. That said I very much enjoyed the parts where I went out to collect items or clues, do investigations, all in preparation of the final conflict with the "Weird". These moments are the game's strongest point. The fact that you can't just ask every question, collect every clue and item based on your decisions means what you have to work with at the final conflict can be very different from what you might have collected in other routes.

This means that sometimes you have to choose carefully your questions or decisions because you might not be able to exhaust a dialogue tree like other games. Some characters just don't want to answer every question and there's only so many hours in the day. As long as they put most of their efforts towards this aspect of the game I'll keep supporting it.. Walkerman is visual novel that, unlike the majority of visual novels, isn't based off anime tropes, which isn't necessarily a good or bad thing, but one I find a bit refreshing in a genre dominated by anime. Walkerman also sets it itself apart from other visual novels by the fact that it actually has gameplay mechanics in the form of a board game aesthetic for battle sequences. While they have been short so far, the build-up and various different options that players have available more than makes up for the fact.

The characters and world building are also nicely done, Jorgan is definitely one of the more fascinating protagonists I've seen, he has the same world view that you would expect an uneducated peasant in the middle ages to have. He's superstitious, sexist, and racist. Which is great! I don't want him to start out as an accepting and egalitarian warrior, instead I'm much more interested in watching him build himself up to that as he becomes influenced by various different people and cultures and slowly becomes more and more enlightened as the game progresses.

So yeah, I would definitely recommend Walkerman for those of you interested in visual novels, or just reading in general. By the time of this review only the first act has been released, with the 2nd act's release date closing in soon, and I very much look forward to experiencing the rest.. Edit: After completing chapter 2 and absolutely loving it I can safely say that the majority of my issues were dealt with. The main character does indeed begin to lose some of the stick up his\u2665\u2665\u2665\u2665\u2665 That and the little flashes of brilliance shine much brighter and more consistently. It is definitely worth slogging though his tirades in this if only so you can appreciate how far he comes later.

Conflicted. I liked most things about the game, the story, the setting, and the characters -except- for the main character, he is insufferable. Honestly having to view the world through his eyes almost spoils the whole thing. He isn't a complete jackass but having to listen to his teenage angst ridden self righteous tirades about how the world is falling into "degeneracy" and how everyone is a degenerate but him was a bit much. The story could have focused so much more heavily on the interesting elements of what being a walkerman entails and having more encounters with the weird but instead it chooses to linger on its protagonist's reactionary political views. You could cut a solid 80% of the massive political diatribes and have a better game.

I might still pick up chapter 2 If there's some kind of growth in the main protagonist or at least significantly less of his whinging because I think that there is a very strong setting and elements outside of the main character are handled well. There were many points were I wished this was a more traditional RPG where I could pick how my character felt about things. As it is I would liken the experience to going on an amazing fantasy monster hunt while being stuck with a teenage edge lord whining the whole way.. It's like playing chess but you need to find all your pieces before you start the game.
If you didn't find enough of the pieces your dead.
If you don't know how to use the piece your dead.
If you forgot the sequence on how to activate the piece, it blows up in your face and you guessed it your dead.

Also the main protagonist is a stoic masochist, interesting how I enjoy his interaction with the opposite sex.. I've played for 31 minutes, and haven't actually gotten a chance yet to do anything besides left-click to see the next line of dialogue. Which would be more tolerable if the story itself didn't read like a much blander version of The Witcher.. Interesting story with enough horror and intrigue to keep me clicking but this game only includes Act 1 at the moment which can be completed in a few hours. I'd suggest waiting for all 5 chapters to be released, if it ever does, before purchasing this game though. There are multiple branches that probably make this single chapter worthwhile but you probably won't be able to see the effects of your choices till the next chapters. While I'm anticapting the completion of the game, I fear it might not be finished judging by the gap between releases and how far it's strayed from its Kickstarter release schedule.


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