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About This Game

Story


When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon and in 5d3b920ae0



Title: Obscuritas
Genre: Adventure
Developer:
VIS-Games
Publisher:
Ravenscourt
Release Date: 17 Mar, 2016


Minimum:

  • OS: Win Vista/7/8/10 (32/64Bit)
  • Processor: AMD/Intel mit 2,8 Ghz
  • Memory: 4 GB RAM

English,French,Italian,German



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Honestly first chapters are so easy to solve, but the traps takes me down easily I'm so careless Hahahaha! Just be careful in your ways and inspect the places carefully and memorize all the traps or else you will enjoy dying and dying Hahahahaha! anyway good luck on your own experience i enjoyed this game so much thanks. Jump scares are rare, yeah. but the places are so very weird specially the dolls i don't know how many of them in the game. sounds are so chilling the sfx, screams and the flashes are disturbing Haha, in other ways you can play this game with your YouTube playing TWICE music and you can focus on the puzzle 100 % lit.. worst game ever made. Excellent game plenty of puzzles to solve The story and graphics are good Highly recommend this game A++++. As an initial disclaimer, I did not play this game until after they amended some of the major complaints I've seen others mention (namely, the lack of checkpoints in long levels). Short story: This game is playable, and does have some decent moments. But overall, it's another entry in the list of "mediocre horror games that I picked up despite the reviews." Long story: In Obscuritas, you play as Sarah, who one day inherits her estranged Great-Uncle's country estate. As the "inherited old mansion" trope dictates, Sarah heads over to the estate alone. Little does she know that her Great-Uncle is kind of a and leaves her with a bunch of puzzles to solve and deadly traps to avoid. Although the atmosphere of the game is decent, and there were some genuinely eerie moments, most of the scares in the game (especially the first chapter) are cheap jump-scares. Something strange will happen (the phone will suddenly ring, something will suddenly fall, etc.), the screen will flash, and dramatic music will play. While I don't mind jump scares from time to time, the way these were constructed made it feel more like it was a desperate attempt to make the game scary. It didn't help that you could often retrigger some of the jump scares just by passing by the same area, which greatly diminishes the effect. It also didn't help that I didn't often see WHAT the jump scare was, although I was painfully aware that they attempted it by the flashing screen and dramatic music. The puzzles tend to range from "overly simplistic, as long as you find all of the right items scattered around" to "satisfyingly challenging" to "trial and error, or you have to die at least once to figure out how to progress, because there isn't really a good way to have known beforehand that you were bound to die (namely, the roller coaster track )." They supposedly tried to help out the player with some of the more challenging puzzles by giving hints in Normal and Easy mode, but I occasionally found this to be more grating than helpful. This was more apparent in later levels, where Sarah would helpfully explain the situation before I had a chance to look at it myself (but oddly enough, not in the places where it may have ACTUALLY been beneficial to hear her chime in, like with the "you'd have to die at least once" puzzles). To add insult to injury, if you had the audacity to die multiple times in a certain section, Sarah will chime in with "Would've been better in Easy mode!" I suspect much of the commentary was added in with some of the other updates, and I'm convinced that they added Sarah's "better in Easy mode" comment out of spite. The enemies that show up later in the game attempt to add a stealth component to the game, which I found interesting considering that the controls don't lend to much of a stealth-style game. Not only are they transparent, which makes them very difficult to see from a distance, but they are also extremely fast, which makes them impossible to outrun. I found myself caught off-guard in later sections by their presence, as I was often on top of them before I realized that they patrolled the area I needed to go. Your only defense against them (once you know they're in the area) is to listen for them, and find somewhere to hide out of their line of sight. There isn't much room for error though, because they are right on top of you the second they spot you. They also occasionally phase through walls, as I found when one of them spotted me from inside a greenhouse. I thought I maybe had some time to react, but I then found myself dead a second after being spotted. As for the story, there isn't really much to say: Save for a smattering of letters from Sarah's Great-Uncle, the story is practically non-existant. To summarize, I don't feel like the developers hit the right balance in difficulty. I also feel like they were trying too hard to make it scary by adding cheap scares and common tropes. I would only recommend this game if you get it severely discounted, as I don't think it's worth the $14.99 it currently costs.. Full review at I wanted to like Obscuritas, and in a way I did. The music is fantastic, the locations are cool and interesting, and there's a bit of Lovecraft mixed into it all. However, there are some issues with this game that make it tedious (tedium =/= difficult). For instance, the save system for this game saves at the start of each chapter, and each chapter is roughly 20 minutes long. That means if you die near the end of a chapter, you have 20 minutes of replaying what you've already done. This is made worse by the fact that death is instant, and the game is nearly too dark to see traps (If you do play, turn the brightness up to like 80%). In addition, the puzzles scale from great to infuriating. Once again, I'm not talking about difficulty. One of the most difficult puzzles in the game was also one of my favorite. Instead, I'm referring to situations like the very first puzzle in the house, where you're given a clear, concise hint which you follow to the letter, only to realize you didn't "solve" the puzzle because you weren't at the right position. I really enjoyed the second act, but you really have to be patient if you're going to get through this game. As such, I can't personally recommend it.. I enjoyed the game, good music atmasphere graphics arent bad too dark in certain places flashlight can be annoying when running low on batteries. The first half an hour is good in the mansion finding keys which is what you do throughout the entire game but the mansion has an extra 50 rooms or so that you cant see from the outside. And there is also a portal which you go through and the developers chuck everything horror they can think of to you theme park horror carnival of horror mental asylum cemetery to name a few some of the puzzles are mind blowing so had to use youtube for some walkthroughs as I said I enjoyed it wont play again for a very long time I am just glad I completed it by shutting down the portal. Thanks for reading.. Youll love it. Then youll bash your head against the keyboard in rage multiple times (in between 10% and 90% of the game). Then youll love it again. Then youll quickly and suddenly feel like something is still missing.. Fun game. So far full of suspense, not a lot of horror, but I'm not done with it yet.. Awesome game to play at night for yourself or with friends!


Obscuritas Sale! : Hello horror-fans, If you haven't had the chance to grab Obscuritas before, now's the perfect time! Get 80% off the game until the 8th of April.. Obscuritas Version 1.2.1 : -Some Objects had issues with shadows and lighting. -In the level "A Way Out" the hellhounds did not appear when restarting from the checkpoint.. Obscuritas Version 1.1 : ----------------------------------------------------------------------------------------------------------------- Fixed Bugs: ---------------------------------------------------- -A few objects in the game had no collision to the player. -The run animation of the player is playing as long the shift key is pressed. -Some background objects were invisble. Now they are visible. -Small Text issues have been fixed. Changes: ---------------------------------------------------- -Chapter 2 - Dead-ends: in normal mode the maze will only include one hellhound instead of two and in easy mode, no hellhounds in the whole level.. Obscuritas Version 1.2 : -Added language Portuguese (BR) -Increased the loudness of the vocals -New internal settings for the realtime-reflections for higher performance -The game reloads the current level directly again if you fail -In several levels we added some checkpoints that will be used if the level is directly reloaded after a fail.. Obscuritas Version 1.2 : -Added language Portuguese (BR) -Increased the loudness of the vocals -New internal settings for the realtime-reflections for higher performance -The game reloads the current level directly again if you fail -In several levels we added some checkpoints that will be used if the level is directly reloaded after a fail.. A Obscuritas Update has been released : -Bugfix in spanish localization -Small collisionbug fixed -small optimizations. Obscuritas Version 1.1 : ----------------------------------------------------------------------------------------------------------------- Fixed Bugs: ---------------------------------------------------- -A few objects in the game had no collision to the player. -The run animation of the player is playing as long the shift key is pressed. -Some background objects were invisble. Now they are visible. -Small Text issues have been fixed. Changes: ---------------------------------------------------- -Chapter 2 - Dead-ends: in normal mode the maze will only include one hellhound instead of two and in easy mode, no hellhounds in the whole level.. A Obscuritas Update has been released : -Bugfix in spanish localization -Small collisionbug fixed -small optimizations. Obscuritas Version 1.2 : -Added language Portuguese (BR) -Increased the loudness of the vocals -New internal settings for the realtime-reflections for higher performance -The game reloads the current level directly again if you fail -In several levels we added some checkpoints that will be used if the level is directly reloaded after a fail.


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