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MORDHAU Free Download


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About This Game

MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but reali 5d3b920ae0



Title: MORDHAU
Genre: Action, Indie
Developer:
Triternion
Publisher:
Triternion
Release Date: 29 Apr, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit, Windows 8 64 Bit, Windows 10 64 Bit
  • Processor:/p>

English,German,Simplified Chinese,French,Italian,Portuguese,Russian



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===[ u2764 Audience ]=== u2610 Kids u2610 Everyone u2611 Casual players u2611 Pro players ===[ u263c Graphics ]=== u2610 Potato u2610 Really bad u2610 Bad u2610 OK u2610 Good u2611 Beautiful u2610 Masterpiece ===[ $ Price/quality ]=== u2611 Full price u2610 Wait for sale u2610 Average u2610 Refund it if you can u2610 Don't do it ===[ u2623 Requirements ]=== u2610 90' PC u2610 Minimum u2611 Medium u2610 Fast u2610 High end u2610 NASA computer ===[ u263c Difficulty ]=== u2610 You just need 2 arms u2610 Ez u2611 Easy to learn / Hard to master u2610 Hard (first few hours) u2610 Dark Souls ===[ u06de Game time/length ]=== u2610 Really short ( 0 - 2 hours) u2610 Short ( 2 - 8 hours) u2610 Few hours ( 8 - 12 hours) u2610 Long ( 12+ hours) u2611 Endless ===[ u266c Story] === u2611 It doesn't have u2610 Still better than Twilight u2610 Average u2610 Good u2610 Fantastic ===[ u00a7 Bugs ]=== u2610 Game itself is one big BUG u2610 Bugs destroying the game u2610 Lot of bugs u2611 Few Bugs u2610 You can use them for speedrun u2610 Some make the game fun to play u2610 Nothing ===[ u2726 Score ]=== 8.5/10. Review for MORDHAU Mordhau is a first & third-person slasher inspired by games such as Chivalry Medieval Warfare. Also amazing character creation that lets you create multiple kinds of mercenaries to suit your play style. Mordhau has a variety of gamemode types: Team Deathmach, Skirmish, Frontline, Battle Royale and Horde. Developed by small studio (10 developers only).. For existing players: Yes, it is rage inducing. Yes, that sword did hit you. "How?" very easily, you didn't block it. Player with maul wondering how they lost to a player with a training sword? All weapons are different. Each with their own speeds. Yes, some weapons hit harder than others. Some are longer than others and yes that guy on your team blind firing the catapult DOES deserve to die, no one will blame you if that player was to disappear. You must accept that 80% of the time, you are the one who messed up. There is that 20% due to internet connectivity and sometimes lack of hit registration (Seen players complain but never happened to me). If you ever struggle when playing, try out third person. You might find yourself surviving 3 vs 1 encounters. Also, try to create custom classes and look at the weapon stats. Also, there is an offline mode you can use to practise against AI. For potential buyers: If you anger easily or prone to rage quit, then this game isn't for you. It is rage inducing and you will question half the hits you take/inflict. But in a 32 vs 32 match it is very chaotic. Allies and enemies charging into one another and then immediately stopping because they really want to protect their Kill Death ratio. That lute player somehow playing Metallica. There is a lot to take in. A load of unique classes as well as a class creation system. You want to have 3 lutes on your person at all time? Go for it. Gameplay: The weapon combat is great using your mouse and avatar to make swings hit faster or slower. The various strengths of each weapons. For example, spears are better at stabbing than for swinging. Weapons will collide with surfaces which will stop their momentum. Parryu2019s and feints are available allowing you to psyche out your opponent. Armour affects your movement and overall damage you can take. Armour is located on three areas: Head, Torso and Legs. There is chambering which I do not fully understand and most of the time Iu2019m to mystified by it to realise I should strike back. You can create your own class which is a ton of fun. The system works by having a limited amount of points and every item costing points dependant on strength of item. There is medical equipment you can carry that helps survivability of you or your team. Thereu2019s an engineer class that lets you build fortification (Only in specific areas) and ballistae. Engineer tools are available for create your own class. You also have access to perks when creating classes. Bows I do not personally use. Prefer to swing a sword in a hazardous environment than shoot from a safe distance. Thereu2019s probably a lot of information Iu2019ve missed, feel free to fact check me. Extra (Just things): There are 3 stages you will go through when fighting larger skirmishes with your allies in MORDHAU. Stage 1: "I'll just use stabs and therefore, won't hurt my allies!" Stage 2: "Whoops sorry! Didn't mean to hit you there!" Stage 3: "Why are you standing within axe-swinging distance?!?! Do you have a death wish?!?" If you see a lute player on the opposite team. Let them pass, theyu2019re likely late for their gathering and deserve the right of way. Now the player base is divided personality wise. You have the tryhards which every game must be a win otherwise the game isu2665u2665u2665u2665u2665u2665 The casual players who will emote and are more likely to be friendly. You will have the new players who can often be found wondering to parts unknown and endangering the wild life (Other players with their dam catapults). You also get the team killing for horses or siege equipment. I like horse as much as anyone, but Iu2019ll dismount for class with a longer weapon than mine and of course if theyu2026 ASK! Yea, no one ask for anything and just expects you to know better? Players complain when theyu2019re killed by anything. I had a guy complain after I killed him with his own throwing axe. Not all players are like this, but you only notice the annoying ones who team kill, disrupt funny moments, etcu2026 Appreciate you reading this.. Pros + Pretended to be Shao Kahn while using the Maul to crush enemy knees and heads + An ally kicked me into the path of an enemy spear while crossing the logs in Taiga + Accidentally threw my spear through a team mate, apologized by dropping a med bag in front of him + Was wondering why my weapon disappeared, looked down and saw my left arm on the floor + The Hans Test + Combat feels like Mount and Blade,but with only 4 horses + Friend can play the Doom theme using Lute Bot + Pressing V every 5 seconds + Good number of cosmetics, unlocked through gameplay + Very, very fun combat with quite a high skill ceiling Cons - Not much to do for support roles (med bag, toolbox stuff, building/repair) - Really long "warm up" time sometimes experienced in the Main Menu - Vaulting up some spots in the map can cause you to get stuck, forcing you to end things yourself - Can't play local games without downloading server tools 12/10, would recommend again. 10/10, always behead your enemies after killing them, so they will not rise from the dead.. Take Chivalry: Medieval Warfare, make it way better and new, you got Mordhau Also no micro-transactions as of yet, so that's a huge +1 for me


Server Hotfix : We've deployed a server hotfix that should hopefully fix the ping spikes. Thanks for your patience.. New patch : New patch! Make sure to restart Steam so the update is downloaded. - Supporter Pack DLC items should now show up - Matchmaking improvements - Server browser improvements - Fixed a certain duping exploit on Horde - Added 64p variant Skirmish maps for custom servers: SKMTaiga64, SKMMountainPeak64, SKMGrad64, SKMCamp64 - Exposed some parameters for server owners (these go into game.ini), see for details (server owners only). MORDHAU - Official Trailer : MORDHAU will be available for purchase on April 29th, 2019! Add it to your Wishlist now if you haven't already. We have also added a fancy new Trailer for you to watch.. Patch #5 : This is a small client patch. It fixes the notorious ghost bug.. First week recap : It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams. As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam. Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch. Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order. Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter. [imgur.com] On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that. Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content. We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon. In closing we'll take this opportunity to give some shout-outs. Thank you to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now. to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes. to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own. to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront. to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.. Gold/XP status update : We are working hard on resolving the Gold/XP and server issues as soon as possible, which is why it is not possible to buy things in the armory right now. We are making progress and will post more updates soon, thank you for your patience.. Patch #6 Changelog : Just in case, make sure to restart Steam so that the patch downloads. Patch #06 Changelog Gameplay Spectators can no longer initiate or participate in vote kicks Starting votekicks and casting votes against enemies is no longer possible in team modes Avoiding votekicks by leaving the server is no longer possible Votekicks now need more vote majority to succeed Fixed unlocking getting stuck Fixed high level unlocks staying locked despite reaching the level Added Gothic buckler skin Added Kleines Messer (Cleaver skin) Added Barons Cutter (Cleaver skin) Combat Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesnt affect parries/timed blocks) Increased kick tracer width slightly (making it more reliable in facehug range) Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds. Increased stab early release by 25ms (this will make all stabs hit very slightly slower) Weapons & Equipment Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields Fixed parry backpedal speed being lower on targe/buckler than regular parry Fixed eveningstar having 5 stamina on hit instead of 10 on stabs Mallet and Blacksmith hammer now have more range Mallet repair ability buffed Deployable ballista can now turn more, has faster ammo replenish and has slightly more health Deployable spikes now have slightly more width, covering more area Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3 Smokes now disable chase mechanic Maps & Gamemodes Frontline capturing & neutralizing is now faster Fixed straw shack roof having no collision on MountainPeak Fixed some icicles Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning Networking Potential fix for slots not being reserved for existing players on map change Potential fix for server browser not working for some people / not seeing any servers Server browser and matchmaking filters now save properly Visuals & Misc.


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