Earth Space Colonies Download For Pc [cheat]

Earth Space Colonies Download For Pc [cheat]


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About This Game

Earth Space Colonies is a strategy-simulation game where you build space colonies around the Solar system. Your first destination is Mars. Establish a first self-sustaining colony and terraform a red wasteland into a green oasis. Balance your resources and expand the infrastructure. Build anything from high-tech factories, hotels, military bases to space elevators and terraformers. Colonize other worlds as well: defend a mining colony on a dwarf planet Ceres and explore the subsurface ocean on Ganymede, Jupiter’s largest moon. Survive intense combat on Saturn's moon Titan.



Build space colonies on multiple worlds at the same time.

Three dynamic campaigns with different goals. Terraform Mars, defend Ceres, explore Ganymede.

Join cast of fully voiced characters in an engaging story about the next great adventure of humanity.

Train specialized astronauts: from builders and miners to scientists.

Explore the planets with astronauts and rovers while trying to survive devastating sand storms, blazing solar flares, rumbling quakes, meteor showers and other disasters in this extremely hostile environment.

Research new tech to unlock advanced structures and units.

Experience dynamic day-night cycles and weather effects.

Crafting system. Combine produced goods with raw materials to create unique and special items.

Establish interplanetary commerce. Build goods and trade items using rockers, maglev launchers and space elevators.

Game updates and expansions based on trending space related news. Maybe there is something on Pluto going on. Or Titan. There are so many fascinating worlds in the Solar system. 7ad7b8b382



Title: Earth Space Colonies
Genre: Indie, Simulation, Strategy
Developer:
Persona and Pixel studio
Publisher:
Persona and Pixel studio
Release Date: 1 Jul, 2016


Minimum:

  • OS: Windows XP/Vista/7/8/10
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM (Shader Model 3)
  • DirectX: Version 9.0c
  • Storage: 780 MB available space
  • Sound Card: Direct X compatible sound card

English,Russian,French,German,Japanese




I'm super bummed. This game has a lot of potential, but it's not a finished product at this point. Many basic game concepts have not implemented yet, and the players time quickly devolves into an unsustainable amount of micro-management. There's a strong imbalance between what the player must do manually and what is automated behind the scenes. For example:
- When building habitation structures, new colonists instantaneously fill the structures regardless of whether or not the colony even has the ability to accept deliveries (extreme and illogical automation)
- To construct a new building or object - of which there are many - each unit of material required for construction has to be manually produced by the player (extreme and illogical micromanagement).

I hope development continues on this project. It has the foundation to go far.. Earth Space Colonies: a haiku

Yay abandonware!
Horrible clunky UI
Building look randomly plopped and unconnected
Which they are!
Except they're not-
Power, water, and oxygen are just there!
This is not a game
It's just a concept!. Played it only shortly so far, but find it a gem in the rough.

The tutorial does not state that loading the 2 habitat modules with settlers frees up the cargo hold enough to build a modular habitat and say once needing to build a oxygen production that one needs extra settlers (inflatable habitat) to be able to run it.

So quite rough, yet had my first alien attack allready and so far is looking good. (Laughed really hard when it hit my base, it destroyed something I not really needed, shrugged, moved on ;) )
Slowly really need to micromanage everything more and more and is looking good playability feeling wise.

Some tooltips can be handy indeed showing what is needed for buildings and sometimes hard to see, but once the modular habitat is up you got a bit more room to wiggle and try out building certain resources.. I want to recommend this game but there are some HUGE flaws at the moment.

Drop a lander, build 2 inflatables, drop water, supplies, electric - so far so good. Build the next item... ok. Need some blocks foor that, but not sure which ones as they are overlaid with a stupid red obscurring blur (because thats always helpful). When you inevitibly select the wrong blocks, your screwed. Restart. Try another pair of blocks... ok, I have the blocks, except wait... that building needs a total of *12* blocks to make the next structure and storage can only hold *10* blocks - becuase math is hard?

One wrong mouseclick, you have to restart. Oh but how could you possibly click the wrong thing? I'm sure there are tooltips and useful contextual information thruout... NOPE! There are some crazy horrible voiceovers in the 'Tutorial' that made me choke on vomit a little, and which were no use at all. Had to resort to Guess & Click!! Serioulsy some super simple toolips popping up on hover would help a LOT! And its not like the developer doesn't know how to spamm the screen with garbage.

Lose the friggin 'gameplay tips', or give the user an option to turn them off - after 20 or so restarts of the game, they get REAL OLD!. I'm going to give this one a qualified upvote. The graphics are well imagined, and the environments aid in the suspension of disbelief. The gameplay, as it stands in early access is what you would expect for a colony management game, but I have to say, that aside from a resource crunch now and then, I never really felt that my colony was on the brink of disaster or that a wrong choice could spell ruin for my colonists.

The game is, of course, early access, but there still feels to be a lack of content. I am by no means a super gamer, able to chew through a new game in mere minutes, but If you look at my play time, it accurately (as of the date of writing this) depicts how long it took me to go from early tutorial to beating the campaign mode.

I'd like to see more planets and colonies both in the campaign and the free-play modes.

TLDR: Okay for early access. Needs more content. Good for 8 hours of diversion.. Interface is clunky and insufficient. There are no tool tips while playing that are useable. NOTHING connects to anything. There is no realism here. Oxygen and water and power magically connect to everything. NO airlocks just buildings dropped in crates until done. You can just Just drop pods and click away until you produce what you need. You can't set production you have to click each item one time for one umnit. THAT grew tedious fast. For all of it's faults, Sol 0 at $6 is far superior and Planetbase, which I own, is the king of builders in space. You may get some enjoyment out of this game but I found little to enjoy. At this point I cannot recommend.. Buyer Beware game is ABANDONED!!!

Your structures constantly decay, so you must have lots of mechanics to keep everything repaired. However the biggest issue for me was pathing. The mechanics kept getting stuck, so my structures didn't get repaired and were destroyed. Reading the forums, this has been an issue since summer 2016. You can eventually make miners, scientists and utility vehicles, but what's the point, since they're all going ot get stuck anyway, making the game even more unplayable.

I spent most of my game time building the items needed to train mechanics, you never have enough. Having to have 2 mechanics per structure is ridiculous, they're slow and take forever to get anywhere (providing you don't have a traffic jam somewhere (pathing!!!!)).

Oddly the habitats all connect, but the mechanics can't pass thru them, but rather have to go around them, causing more delays. They tend to lock in place, so you must build them all over the place instead.

This game needs a grid so you don't place buildings too close together causing even more pathing issues.

Seems to me the most useless building is the launch pad, you don't make any money, so then why would you want to sell anything??

Until atleast the pathing is fixed I highly recommend for you to stay away from this game unless you want a lesson in frustration and a lot of wasted gameplay.

Update 6\/16\/2017:
Last update was in Sept 2016 adding an overhead view and 3 languages, but no real update since it 's release from EA in July 2016.. This is a shame. I had high hopes for this one. The issue isn't it's early stage in development, it's the glaring lack of design work. The main thrust of the game is producing saleable products to fund your colony's growth. There is no support in the UI for this, however.

Each building is seperate, so you have to click on each building to view its status. Then for each unit of raw materials you want to produce, you have to click once per unit to add it to the production queue. There's no way to say "I want to produce these until I say otherwise"; you just have to click hundreds of times. And if it finishes, then you don't get a notification, so make sure you click more times than you need, or resign yourself to checking back periodically. Then, you have to click each manufacturing building to view its status, and if it's not currently manufacturing, you can tell it to produce one manufactured item. No queue there, so just remember to check each factory periodically to see if it's finished with its one item. Then to sell the items, you go into that building and click once for each item you want to sell. If you want to sell fifty units, that's fifty clicks. If you think all that sounds pretty tedious, you'd be right.

That the game has reached a playable state with no thought given to how it's going to be played makes me very doubtful that the game will ever fully mature. I'd love to be proven wrong. I am not going to hold my breath, however.. At this point the developers seem to have abandoned this game. Not worth the money for a game that is far from finished. I cannot endorse this game and until the developers come forward, I am of the mind that I deserve a full refund.



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