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Clicker Warriors Xforce


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About This Game

Clicker Warriors is a free to play idle rpg clicker game which is available for iOS, Android and PC.

The game lets players to choose strong warriors which can be upg 5d3b920ae0



Title: Clicker Warriors
Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, Strategy
Developer:
Open World Interactive
Publisher:
Open World Interactive
Relea



English,French,Italian,German,Arabic,Japanese,Korean,Norwegian,Russian,Simplified Chinese,Swedish,Thai,Turkish,Vietnamese



clicker warriors. clicker warriors



Project Hospital - Patch 8 : Patch 8 - Project Hospital 1.0.14691 - New translations: Italian and Chinese (Simplified) - Increased manual UI scale range - Implemented zoom in/out using numpad [+] and [-] - Implemented run in background, added to options - Added maximum number of floors to tweakables.xml - Added zoom range to tweakables.xml - Optimized update after placing items in building mode - Fixed texture quality settings not saved - Fixed a rare bug with decals button in building mode switching to ambulances - Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions - Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved - Fixed patients stuck in a waiting room when all doctors in nearby offices are fired - Fixed elevators broken by deleting their doors - Fixed toilets outside of rooms considered usable - Fixed PCs moved with tables leaving behind another workspace - Fixed a couple of treatments not available everywhere where needed - Fixed a rare error causing an infinite popup about ambiguous diagnosis - Fixed patients from events sometimes assigned to a disabled insurance company - Fixed manual selection of ICU allowed for patients without a diagnosis - Fixed blood ignored by janitors in rooms only one tile wide - Fixed cardiography unit prefab for Internal Medicine department - Fixed a couple more internal errors - Attempted a blind fix for broken portrait rendering on Mac - Attempted a blind fix for a rare green screen in main menu. Project Hospital - Patch 6 : Patch 6 - Project Hospital 1.0.14523 - Selecting ICU treatment automatically switches patient's department to ICU - Doctors prescribe more treatments for symptoms causing discomfort - Implemented new music track for events and critical situations - Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center - Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial - Improved a lot of text boxes and tooltips to better support localization and longer texts - Removed unused message types from options - Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis - Fixed looping sounds sometimes not paused with the game (for example when popups pause the game) - Fixed hidden patients shown in patient's table with some filters - Fixed shifts not shown for janitors in table of employees - Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa - Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery - Fixed patients stuck when their room got deleted right when they were about to be released - Fixed a couple more hidden errors (Next week) - More languages including Russian are expected to be included in next week's patch. Project Hospital - Patch 13 : And we were expecting this patch to be just a few quick fixes. :) Patch 13 - Project Hospital 1.0.15215 - Added new translations: Polish and Hungarian, made the language list in options scrollable - Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for - Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs - Added a summary of workload shown after every shift - Improved priorities of surgeries between patients - Implemented smooth fadeout of patients on stretchers in elevators - Implemented automatic hiding of objects when placing walls - Implemented a notification about employees without any allowed roles - Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet) - Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room - Implemented deleting saved games from the load game dialog - Patient portraits are also shown on reserved operating tables in management - Staff prefer staff-only rooms if available (like wc) - Characters with stretchers strongly prefer indoor routes even when the route is longer - Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change) - Increased overall sound volume - A few small UI improvements - Fixed a regression: deletion of user-created prefabs wasn't working - Fixed scrolling not working on certain touchpads - Fixed bulldozing objects sometimes leaving one half behind - Fixed interns allowed in on-call rooms - Fixed patients not hidden when reserving an ambulance - Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment - Fixed chief doctor UI incorrectly shown at radiology - Fixed neurologist (technologist) not correctly shown in the management UI - Fixed defibrillation sometimes running for too long - Fixed certain characters not reacting immediately to being assigned to a different department - Fixed first ambulance patients sometimes spawning one day too late - Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while - Fixed one more case of technologists in lab stuck - Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance - Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building - Fixed a bug in rendering when blood was turned off - Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management - Fixed radiology examinations not planned to discover surgery complication symptoms - Fixed a couple of database issues (treatments at ICU etc.). Project Hospital - Patch 5 : Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements. Patch 5 - Project Hospital 1.0.14398 - Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity - Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor - Updated cost of radiology prefabs - Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department - Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore - Fixed one case of stuck paramedics - Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator - Fixed one more rare case of broken stretchers blocking patient transfers - Fixed elevators not working correctly if there was more than 16 of them - Fixed examination list not immediately updated after switching a patient's department by hand - Fixed a hidden error in patients waiting for player but with no finished procedures - Fixed a hidden error when cancelling hospitalization on a patient walking to bed - Fixed load button in main menu starting loading even with no map selected :) - Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed - Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care - Minor fixes in the UI (wrong tooltips, text truncation etc.) - Minor fixes in texts (medical accuracy, missing information in a few tooltips). Project Hospital - Patch 10 : One more patch before the holidays! :) Patch 10 - Project Hospital 1.0.14766 - New translations: Dutch and Japanese! - Fixed info about running procedures not displayed for clinic doctors - Fixed a hidden error preventing assigning employees between departments - Fixed examination availability in patient's card sometimes not updated when switching departments - Fixed anesthesiologists possibly sitting on a wrong stool in the OR if there are multiple stools - Fixed a rare error during a couple of treatments - Fixed a regression: doctors from on call room could be assigned to certain clinic patients - Fixed a regression: prefab preview flickering since the update to Unity 2018 - Hotfixed objects stuck reserved by employees who are at home (on load and every hour)


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