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Always The Same Blue Sky... License Keygen

Always The Same Blue Sky... License Keygen


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About This Game

THIS IS NOT YOUR TYPICAL VISUAL NOVEL. Always The Same Blue Sky approaches the medium from a fresh new angle, a gripping tale with no filler, no pretence. Complemented by breathtaking artwork and an addictive soundtrack, you can't afford to miss this amalgamation of young talent!

You play as a thoughtful young soul, bumbling your way through late adolescence; you've been through a lot for your age and consequently are a little numb. This is why you don't bat an eyelid when, out of the blue, you're transferred to yet another school, in yet another remote location. Little do you know that this small island is nothing like the others, that the events that occur on it will change everything.

In an already niche genre of storytelling, Always The Same Blue Sky stands out as a truly unique seaside adventure; a timeless tale of love, mystery and humanity. 7ad7b8b382



Title: Always The Same Blue Sky...
Genre: Adventure, Casual, Indie
Developer:
NeoNight
Publisher:
NeoNight
Release Date: 21 May, 2015



English,German,Japanese,Simplified Chinese,Russian




Always The Same Blue Sky is a very charming visual novel. My only real complaint is that its pretty short, only about 30 minutes, but when you consider the price, thats fine. And it may just be me but I actually preferred the "Bad" ending over the "Good" ending. Cute little visual Novel that offers 2 endings as well as 2 hidden achievements one of them including a small childstory

Each run takes about 30-45 mintutes, the price of 3\u20ac is totaly okay i think

Pro:
- Story is quite enjoying
- Hiddencontent
- Music
- Backgroundpictures
- Achievements
- Cute character
- Short
- Choosing between Boy and Girl
- Name yourself and get to choose whether you are shy or not by telling your name ^-^

Con:
- Girl \/ Boy makes no difference what so ever
- Can't find any more

I give it a 7-7.5\/10 it is a small Novel but a good middleclass one. Bought this mainly because of the promise of "breathtaking artwork and an addictive soundtrack", I figured that, as a person who adores VNs, and it being only \u00a31.69 at the moment, I had nothing to lose...

...yeah, I was wrong.

Don't get me wrong, the story is okay (although honestly I was more interested by the "hidden" side-story) and the artwork and soundtrack are also okay, but that's it. Just okay. Nothing special, nothing that made me feel like this was different to other VNs I've played. I feel like maybe this VN would be better suited to someone relatively new to VNs. The dialogue, at times, also felt too poetic, like it was forcibly trying to be captivating. Instead, I just quickly got tired of it.

Despite giving this a negative overall review, I would recommend it to people new to VNs.. Always the Same Blue Sky is a short game, but this is not a mark against it; it tells its story in a succinct and satisfying way that certainly doesn't drag on. I would recommend this game primarily if you are interested in a visual novel that lets you role-play the main character a bit; there are many opportunities to decide how you want to handle a situation, even if these don't always wind up too differently from one another. Although I put in multiple playthroughs, I believe it would be best enjoyed with a single straight playthrough and no going back for achievement hunting.

This is largely because the game is a lot more linear than it lets on - there are a refreshing amount of decisions, but all of these simply add points to the summation of a single "good" or "bad" ending with a complete lack of actual branching paths. I will admit that the story itself took some very welcome unexpected turns, especially after starting with the painfully boilerplate trope of the protagonist sleeping in on their first day of classes only to meet the girl of their dreams. There are a handful of cringey lines of dialogue to be sure, but for the most part the writing did not get in the way of the story.

I played through this game 4 times in total but there were only two endings (general idea but no spoilers):
- "Honest" playthrough, making decisions as I felt them to be in character
- "Reverse" run, same as before but with all of the opposite decicions to see how it affected my outcome
- "Good" ending, following a guide to get one of the last two achievements for answering the questions 100% consistently in a certain direction
- "Bad" ending, following a guide to get one of the last two achievements for answering the questions 100% consistently in the opposite direction

And to be clear, those last two runs were entirely my own fault, self-inflicted for the sake of achievements. I have to believe I would have enjoyed the game more without replaying it so many times, if only to let myself believe it had more depth than it actually does. After getting middling results on my first two playthroughs (and to be fair, there is some particularly arbitrary logic for either path, such as expecting you to ignore a sound effect you can clearly hear) I had really expected a more illuminating ending for maxing out the morality system one way or the other, but the game does not deliver. That said, I do appreciate the game (which lasts 30-40 minutes on first play) being easily re-run in 5-10 minutes for those of us who do go back to try alternate routes. It also features a save system courtesy of the Ren'Py engine, but the game was short enough that I never felt compelled to use it.

If you can resist the urge to replay for completion and just enjoy this as a one-off narrative experience, I think you might be pleasantly surprised by Always the Same Blue Sky; and if not, it's still a worthwhile experience, even with some shortcomings.. Consider this a thumbs halfway recommendation. Do look into the game if you're interested, but if the descriptive text above doesn't draw you in, the actual game is unlikely to change that.

Terrible sales copy aside, Always The Same Blue Sky does in fact present nicely detailed art and a fitting soundtrack, both of which are used to good effect. It's easy to see the effort put into making things look and sound good, and Crimson Night\u2019s team clearly have a good eye for what works, particularly with animations. But where Always The Same Blue Sky falls down is where a lot of first productions do: on the story.

While the narration has some charm and wit, it's very much held back by trying to be as flowery as possible, often to the point where it's hard to know what it's describing anymore. Between a few straightforward lines or simple descriptions, the narration tends to go into purple prose overdrive about the simplest of things. It's hard to know what's important between it. In another visual novel this might be forgiven, but it's already a great struggle to understand what Always The Same Blue Sky wants to say.

It could be apt to describe this game as a collection of vignettes, but thinking about it that way doesn't quite make the story any more satisfying. The glimpses into the setting and Kira seem too insignificant, the ending that joins them a bit confusing, the mystery behind mostly everything a bit too out of reach. Is it simply a story to make you think about humanity's destructive nature? Is it more a way to capture a certain feeling? Or are we supposed to think about or feel something else? It feels like there's more to what we're given; that, like the hidden story on the title screen, there's things left to discover that can help you piece it all together. But all of that seems to remain out of reach, so what's left is a very short collection of moments connected somehow that lead to an ending that might make you think about whatever you think the game\u2019s getting at.

Clearing the game once allows you to play through it again with more options, but being meek or assertive doesn't really reveal anything more about what's going on. You can also see an alternate ending where it seems the game really is all about your outlook on the world, but who really knows?

In all, even though it looks and sounds well-produced and has hints of a good mystery\/psychological story, Always The Same Blue Sky is as it's shallowly described on the store page and that's probably the most disappointing thing it could be.. A cute, short story of spending your time with a cute girl by the beach.

Who might be a demon or something, I'm still not quite sure.

I don't remember if this has a gender option or not for the protagonist, but even so it's pretty good for all types of people.. Personally, I enjoyed this visual novel. I bought it despite some of the bad reviews, as it was cheap, and was pleasantly surprised.
The writing does lean towards excess, and could do with some editing - for example, a lengthy description of Kira's appearance is not necessary, as we see her sprite and already know about her apple-green eyes.
I loved the odd sense of place this game had. It felt somewhat familiar, yet alien. I also liked the way the story emerged as a series of vignettes - again though, there are some loose ends and the transitions in some places were a bit confusing. In one instance, art appears before the writing has caught up, leaving me confused as to why the protagonist was talking about Kira walking away when the art shows her smiling with a fishing net.
I liked the ending, but the lengthy explanation Kira gives felt a tad clumsy. I also disliked how every ending has Kira deciding to be good, either before or after she murders the protagonist <\/span><\/span>

The game is very short, it took me under an hour to 100% it.

All in all, this is just what I think. The bad reviews raise good points, but for me the good outweighed the bad in the end.. I think the background artworks are very nice, and there's potential in the story idea.
However, I felt that the actual story is too short, with abrupt transitions between scenes. Elaboration of the plot points, as well as addition of more "intermediary" scenes will probably help here. The language also felt too flowery at times.

In addition, the endings felt jarring because it's suddenly implied that Kira has killed many people prior to her encounter with the protagonist<\/span><\/span>.

Overall, I think the VN is still OK, and hopefully the team's future works will be better.



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