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Title: Alchemist's Castle
Genre: Action, Adventure, Indie
Developer:
Kabuk Games
Publisher:
Kabuk Games
Release Date: 2 Nov, 2017
Minimum:
English,Russian,Turkish
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This game is surprisingly well made considering the low sales price. Its a fun little metroidvania with platforming and puzzle elements, but lacking in combat. The controls are responsive and precise, I especially like the grace period when jumping off a ledge and the natural movement speed. You dont experience cheap deaths because of bad controls, its your fault if you die. The graphics are pretty good and the soundtrack is nice. The level design has some good points and some flaws. Although every room is unique in its design and I enjoyed the variety, there arent that many different platforming and puzzle challenges, which I attribute to the low amount of abilities. What I really like about the level design is the connection between all the rooms and that a lot of the rooms have a fast route for backtracking. Backtracking doesnt feel tedious. In addition, the level design is really well-thought-out. Although you can explore areas you cant advance in yet, getting permastuck isnt possible as far as I can tell. I cant say anything about the story because I didnt read the notes you find throughout the game, which I probably should have but realised too late. The platforming, combat and puzzle elements arent particularly challenging, depending on your skill. This game was fun but short. I hope the developers will expand on this game, it has way more potential. They have a solid foundation to make a really great game. Expand the world, introduce new abilities for more platforming and puzzle elements, improve the combat system, include some boss fights and raise the sales price because it will be worth it. Although the current game is short, its definitely worth a purchase for this low price.. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place. The graphics are a complete mess and make "Top Banana" look sophisticated. The controls are very slippery and don't always respond.the "low jump/high jump" mechanic is deeply flawed.and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere" The collision detection is horribly broken. I fell through the floor three times in about 20 minutes. The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style.but it just sounds cheap and nasty. The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again. If the game has an "intriguing story" as they claim.I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't.why are they so out of order? It's cheap, but your time isn't free and it's better spent on other things.. A sweet little metroidvania, with classic movement upgrades and gaining access to new areas all over the map after picking each next one. Also has weapon and health upgrades which simplify further exploration. Controls work without much problem, and the early introduced concept of fall-jump is a pretty interesting mechanic that allows for a bit more inventive level design. The 43 scrolls scattered all over the map describe the story from perspective of both the Alchemist and Apprentice, and the obligatory boss fight at the end provides conclusion to that story. It starts off from saying that Apprentice was betrayed by Alchemist, but later on it becomes apparent that Apprentice was not exactly in the right. In the end, this game takes just a couple of hoursu2026 but it's a couple of hours well spent.. Pretty good. Pretty well drawn and pretty well animated, and the few mechanics work quite well. I was a little underwhelmed at the general lack of variety in this game, though. I encountered bats, rats, slimes, ghosts that follow you, ghosts that shoot at you (and use the same sprites as the other ghosts), and the alchemist, himself, and for environments, I only encountered a grassy area and the dungeon area. That said, though, I found some cool details in the dungeon that added some visual variety: I saw some vases, bookshelves, tables and chairs, as well as some skeletons. Those details were a nice touch, and I would have liked to have seen more of them. The traps, I found included spikes, extending and retracting spikes (that use the same sprites as the normal spikes), acid, cannons, and buzz-saws. I also encountered wooden boxes and metal boxes which I needed to do the game's puzzles. This next part might sound weird, but I found that the rooms - design wise - were very square and relied a lot on small lift platforms and platforms that you can jump up through and land on. I found navigating the mainly square rooms and jumping on those samey-feeling platforms and/or waiting for them to lift me up, bland. I feel that if the designer(s) changed the shapes and layouts of the rooms to be more interesting, the rooms might not need to rely on these platforms as much, and the rooms would feel more distinct and interesting, even with the fairly limited art assets. I sometimes found the puzzles to be quite good - I needed to think about how I was going to approach some of them, and that was cool, even though block pushing puzzles aren't my favorite. (Keep in mind that I didn't get 100% completion in this game, so there may be more things that I simply didn't come across. I'm just sharing what I personally found after playing through it and beating the alchemist.) Is it a bad game? No. As I said at the start of this, it's pretty good. It's simple and uses its fairly limited art assets and mechanics quite well. And for such a cheap price, I'm glad I bought it and gave it a play.. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place. The graphics are a complete mess and make "Top Banana" look sophisticated. The controls are very slippery and don't always respond.the "low jump/high jump" mechanic is deeply flawed.and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere" The collision detection is horribly broken. I fell through the floor three times in about 20 minutes. The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style.but it just sounds cheap and nasty. The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again. If the game has an "intriguing story" as they claim.I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't.why are they so out of order? It's cheap, but your time isn't free and it's better spent on other things.. Fun and simple open world platformer. Nice progression, lots of backtracking and exploring the levels to complete the journal for an alternate ending.. This game is a short little metroidvania, although it only has a single boss, I still consider this game to be quite enjoyable. The difficulty is nice and smooth and since its not too large this game can easily be 100% in a single sitting. In fact my time above is from a single sitting which to me is a nice time for a game like this, it doesn't feel like it overstayed its welcome. And likewise say Guacamelee in which to complete that game requires some sections that are stupidly difficult.. Simple but effective metroidvania game, short and sweet with an amazingly low price tag, there's a few puzzles with a neat storyline and gameplay that feels like a lot of care and attention has been applied. You get roughly 2 hours of play from this little gem and the difficulty level is moderate which makes it a pleasant experience.
Version 050918 Patch Notes : - Instant death bug fixed. The Best Game Award : Alchemist's Castle got THE BEST GAME on The Big Indie Fest ReVersed in Vienna!. Patch notes : Player sliding on a moving platform bug fixed. Version 020519 Patch Notes : - Instant death bug fixed (again). Version 050818 Patch Notes : About the Linux version: For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.. The Best Game Award : Alchemist's Castle got THE BEST GAME on The Big Indie Fest ReVersed in Vienna!. Achievements! : - Achievemets added - Minor bug fixes. Patch notes : Player sliding on a moving platform bug fixed. Version 020519 Patch Notes : - Instant death bug fixed (again)
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